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The current global climate (both environmental and political) is worrying, and Little Lost Fox’s developers seem to agree with this statement – more nature is needed. But humanity cannot just forget about what it has already built, can it?
Download Valleys Between iPhone, iPad and iPod touch (App Store)
This dilemma is presented in Valleys Between, where the player needs to create a close to ideal natural space formed by hexagonal slabs and inhabited by animals. The gameplay is calming despite serious themes, allowing the player to reflect on how the game relates to real life.
The game takes place on hexagonal plates located in the valley. The goal is to merge the tiles and create new space at the front of the field, so you need to constantly expand from the bottom of the screen. Scrolling up or down can change the tile, as well as the segments around it. The base of the tiles is ground. One swipe on the ground creates water that allows the grass to grow on all adjacent slabs. If you drag over the grass, a tree will grow on it. You need to merge the trees as this will create more soil. Three trees will create three additional slabs, five trees will create five, and so on. The player can continue to combine trees, but more often than not the board moves too fast.
Animals are an important part of the Valleys Between as they are capable of releasing fire, growing flowers, and essentially stopping the world from destruction. During the game, the user accumulates points that can be used to unlock animals, which become available as the level progresses. The player starts with a fox. Animals can only travel on grass, so trees and water can be used to guide them to where they are needed. Swiping across the screen has many effects, including fighting fires and eliminating environmental hazards. Depending on the size of the animal (small, medium, large), its characteristics may vary slightly. Also, animals can be improved by reducing the sleep and respawn time and increasing their speed.
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The progress of the level is so gradual that you may not notice how it happens. The level ends when the player runs out of lives (represented by the heart on the screen) or after completing all quests. Quests are usually not designed to be completed in one go, so the player can die and respawn as many times as needed. There is no pressure on the player in the game, so often quests can be completed randomly. They start with simple tasks (such as creating a world in fifty years or creating 20 forests), and gradually become more difficult (developing your world up to 300 years or creating 50 forests).
By focusing on quests, the player can immerse themselves in reflections on the delicate balance of nature and human destructiveness. The solution to problems in the game is animals and nature. It is noteworthy that the choice of animals varies from common to extinct, since regardless of their status, the animal is a valuable part of the Earth’s ecosystem. There are practically no differences in basic statistics for, say, a wolf and a black bear.
The player can literally see the impact of their actions on the world as it darkens and brightens and the seasons change in it. It is during these transition periods that the graphics of the game are especially good as a model of the real world. The game is not only a world of green and brown. The valley is often submerged in shades of purple in winter or orange in autumn. In winter, large snowflakes fall, in autumn, the leaves are whirling, picked up by gusts of wind.
The soundtrack works well with the gameplay to help you focus. Valleys Between is an almost meditative experience, allowing the brain to focus on one task. The game also features soothing nature background noises such as chirps and whistles.
The difficulty of Valleys Between is fairly moderate. In addition to collecting tiles, the player can flip them at their own peril and risk, since the entire column will bounce and something will change, and not always in the right place. You need to plan your game ahead of time to avoid flipping, but sometimes this is unavoidable.
Valleys Between offers a surprisingly soothing experience. By thinking about the environment that you control with your finger, you can also think about your physical world. The difficulty level is balanced, and the graphics, music and sound effects create a cohesive picture.
Valleys Between is available for iPhone, iPad and iPod touch running iOS 10.0 or higher at a price of 299 rubles.
Download Valleys Between iPhone, iPad and iPod touch (App Store)
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