The favored open-source 3D software program Blender has simply been up to date to model 3.1 and the replace brings vital enhancements, particularly for Mac customers. Blender 3.1 now has Metallic GPU rendering for Macs with the M1 chip and its variants.
A beta model of Blender 3.1 with Metallic assist was launched in December 2022 and the replace is now out there to all customers. Ever since Apple discontinued assist for OpenCL expertise in macOS in favor of Metallic, Blender has by no means supplied the choice to allow GPU rendering on Macs.
Now with the Metallic backend, not solely does the app run sooner because of the entry it has to the GPU, nevertheless it additionally works with the GPU constructed into the M1, M1 Professional, M1 Max, and M1 Extremely chips . As seen on the Blender web site, render occasions are as much as 2x shorter with Metallic GPU rendering in comparison with customary CPU rendering.
Nonetheless, that is solely a part of the story as Blender 3.1 makes use of much less reminiscence, improves ray tracing precision, indexes browser libraries for belongings for sooner loading, and provides 19 new nodes to the app.
You possibly can try all the brand new options and obtain Blender 3.1 on the official website† It is price noting that Metallic GPU rendering solely works with Apple Silicon chips and AMD graphics playing cards, and it requires a Mac with macOS Monterey 12.3 or later.
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